ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.blue (float)
VRayDiffuseFilter.green (float)
VRayDiffuseFilter.red (float)
VRayLighting.blue (float)
VRayLighting.green (float)
VRayLighting.red (float)
VRayNormals.X (float)
VRayNormals.Y (float)
VRayNormals.Z (float)
VRayRawReflection.blue (float)
VRayRawReflection.green (float)
VRayRawReflection.red (float)
VRayRawRefraction.blue (float)
VRayRawRefraction.green (float)
VRayRawRefraction.red (float)
VRayRawShadow.blue (float)
VRayRawShadow.green (float)
VRayRawShadow.red (float)
VRayReflection.blue (float)
VRayReflection.green (float)
VRayReflection.red (float)
VRayRefraction.blue (float)
VRayRefraction.green (float)
VRayRefraction.red (float)
VRayShadows.blue (float)
VRayShadows.green (float)
VRayShadows.red (float)
VRaySpecular.blue (float)
VRaySpecular.green (float)
VRaySpecular.red (float)
VRayWireColor.blue (float)
VRayWireColor.green (float)
VRayWireColor.red (float)
VRayZDepth (float)
Z (float)
ZBack (float)
defocusAmount (float)
noiseLevel (float)
reflectionFilter.blue (float)
reflectionFilter.green (float)
reflectionFilter.red (float)
refractionFilter.blue (float)
refractionFilter.green (float)
refractionFilter.red (float)
worldNormals.X (float)
worldNormals.Y (float)
worldNormals.Z (float)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 2916]displayWindow (box2i): [0, 0, 3499, 2916]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)defocusAmount (float)noiseLevel (float)reflectionFilter.blue (float)reflectionFilter.green (float)reflectionFilter.red (float)refractionFilter.blue (float)refractionFilter.green (float)refractionFilter.red (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 2916]displayWindow (box2i): [0, 0, 3499, 2916]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)defocusAmount (float)noiseLevel (float)reflectionFilter.blue (float)reflectionFilter.green (float)reflectionFilter.red (float)refractionFilter.blue (float)refractionFilter.green (float)refractionFilter.red (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 4374]displayWindow (box2i): [0, 0, 3499, 4374]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)defocusAmount (float)noiseLevel (float)reflectionFilter.blue (float)reflectionFilter.green (float)reflectionFilter.red (float)refractionFilter.blue (float)refractionFilter.green (float)refractionFilter.red (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 3499]displayWindow (box2i): [0, 0, 3499, 3499]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)defocusAmount (float)noiseLevel (float)reflectionFilter.blue (float)reflectionFilter.green (float)reflectionFilter.red (float)refractionFilter.blue (float)refractionFilter.green (float)refractionFilter.red (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 3888]displayWindow (box2i): [0, 0, 3499, 3888]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)defocusAmount (float)noiseLevel (float)reflectionFilter.blue (float)reflectionFilter.green (float)reflectionFilter.red (float)refractionFilter.blue (float)refractionFilter.green (float)refractionFilter.red (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3499, 2916]displayWindow (box2i): [0, 0, 3499, 2916]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=A (float)B (float)G (float)R (float)VRayDiffuseFilter.blue (float)VRayDiffuseFilter.green (float)VRayDiffuseFilter.red (float)VRayLighting.blue (float)VRayLighting.green (float)VRayLighting.red (float)VRayNormals.X (float)VRayNormals.Y (float)VRayNormals.Z (float)VRayRawReflection.blue (float)VRayRawReflection.green (float)VRayRawReflection.red (float)VRayRawRefraction.blue (float)VRayRawRefraction.green (float)VRayRawRefraction.red (float)VRayRawShadow.blue (float)VRayRawShadow.green (float)VRayRawShadow.red (float)VRayReflection.blue (float)VRayReflection.green (float)VRayReflection.red (float)VRayRefraction.blue (float)VRayRefraction.green (float)VRayRefraction.red (float)VRayShadows.blue (float)VRayShadows.green (float)VRayShadows.red (float)VRaySpecular.blue (float)VRaySpecular.green (float)VRaySpecular.red (float)VRayWireColor.blue (float)VRayWireColor.green (float)VRayWireColor.red (float)VRayZDepth (float)Z (float)ZBack (float)